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Author Topic: The Ned: Characters  (Read 1233 times)
timeSeptember 05, 2008, 06:29:31 PM #0
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Yetuset has moved to the bottom of the page. Go there. RIGHT NOW!

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Important Notes

Name: Reiagel (Fallen Angel)

AKA: Ba’Heral Kua (The Weeping Blade)
Ba’Friea Kual (The Mad Cutter)

Religion: Yetu Rioliria (Divine Creation)

Race: Divine Being / Creation

Alignment: Chaotic Neutral

Nationality: Helveran

Skin: Ghostly Pale, Free of any imperfections

Residence: N/A

Affiliation: Yetuset

Weight: Not Listed.

Eyes: Copper

Height: 5’7’’

Hair: Long (4 inches below her neck), Black

Age: About Yetuset’s age, around 100

Languages Spoken: Helveran, Common

Known Likes: Strong individuals, Close proximity to others, ambience, low-light, hot baths, drugs, combat.

Known Dislikes: Being pushed away, Absolute silence, Anything that negatively affects her face.

Combat Specifics

Weapon: Reia (‘Fallen’ Helveran Rapier) and Gel (‘Angel’ Helveran Spike Dagger) Ruenini Mualia (‘Rainbow Moon’ Helveran Composite Longbow optimized for accuracy and power.)
 
Weapon Style(s): Iodina Sirinilo (Stinging Strikes)
Unarmed Style(s): Ba’Helin’do Chisio (The Art of Chaos)
(Heavily modified form of Ba’Helin’do Hanista to suit her style)
Ranged Skills: Instinctual Shots, 2-3 Arrow Shot, Poison Arrows.

Amazing Skills / Abilities

Instinctual Shots: Reiagel’s bowmanship is a science, art, and passion of hers. This constant practice of her art has given her excellent accuracy. But her most precious skill is the ability to pull her bow up in the shortest time possible and let go of a shot with almost flawless accuracy. This skill can only be used reliably up to 35 feet.

2-3 Arrow Shot: Reiagel is a demon with the bow, and as such she has developed the skill to fire more then one arrow at once. Reiagel cannot target multiple enemies with each individual arrow. More or less, this skill is used to bombard a crowd, or as a primary way to attack a very large target.

Poison Arrows: Reiagel has an unexplained affinity for poisons. She loves to coat her arrows in highly toxic fluids. She has been known to use various poisons. From frogs to
snakes to insects, she has experimented with many.

Chaotic Flurry: When Reiagel is enraged she can attack at double the speed of her normal strikes. These attacks are fast, random and almost always unexpected if the opponent has never fought her prior to the first encounter. When she is performing these attacks she relies on the opponent being to busy to counter her, therefore she has little defense if they do manage to find an opening. She cannot just become enraged. Somebody must actually do something to make her genuinely angry to the point of blind fury.

Charm: Reiagel’s beauty is like that of a goddess. Normal men cannot resist her charm, giving her a limited suggestion ability. It can be very powerful.

Miracle: (Same as Yetuset.)

Other / Further Information

Reiagel shares the same exact blood as Yetuset, giving her faster healing like him, but her strength is not nearly as dramatic due to her smaller size, and therefore smaller muscles. She however is gifted with miraculous dexterity and flexibility. Her balance is second to none, and her accuracy with blades and bows are borderline super-natural. Her innate ability to hide and sneak is strong as well, and quite dangerous. However we have noticed that her mental state may be unbalanced, or unpredictable. She is prone to unusual behavior such as collecting random small objects, and placing them in front of her in some kind of order that makes sense only to her. However, she has a very well developed, and intelligent mind. Nothing intrigues her mind more then combat. She finds mind games to be the most fun part. She has also demonstrated her ability to quickly learn by learning the language, Common, quickly and efficiently. Her combat style is based around exploiting weakness in the opponent’s defense. Her light Rapier and Dagger are excellent for finding their ways through armor and into vital spots like the eyes, or neck. Her ability to anticipate inexperienced or slow enemies is unparalleled, and as such, most fights end very quickly. She uses her Rapier mostly for quick, accurate strikes on vulnerable spots, on occasion she uses the Rapier to deflect and set up her death strikes. Her Dagger is for assassinations, deflecting attacks, and death strikes. Reiagel’s Dagger is her favorite weapon. She likes to deflect a sloppy move with her Rapier and then lunge at her foe with her Dagger to stab them in the heart, liver, stomach, or other similar place. She has been known to stab up to three times in one attack. After delivering the blows she pushes the defeated opponent to the ground. Her unarmed attacks are primarily strikes to her opponents pressure points in a random fashion. It isn’t always effective, but it’s all she has. She has been known to use her beauty and charisma to get people to give her what she wants. Currently she is separated from Yetuset for unknown reasons.

(It is recommended to stretch before any serious physical exertion.)

Agility: A+
(Reiagel’s agility is outstanding. She can react to her environment almost instantly. She can parry and block almost anything.)

Speed: Reiagel can run very well, so well, that at her max running speed she is double the speed of an Olympic Sprinter.

Strength: D-
(Reiagel’s strength is nowhere near that of Yetuset. Even though she can block almost any strike, if there is too much force behind the strike, she will whiff and usually get knocked down, hurt, or disarmed.)

Defense: F+
(Reiagel’s bones may be strong; they are still smaller than Yetuset’s, and therefore weaker in every way. Her skeleton is frail and easily shattered by powerful blows.)

Evasiveness: S+
(Reiagel is rarely hit by just about anything. If she has the stamina, she will bob and weave through everything. She will tumble, roll and sidestep out of harms way. It’s truly a beautiful sight, as it appears like she’s dancing out of harms way. She likes to inject style into her evasion with occasional flips and tumbles.)

Dexterity: S+
(Reiagel’s dexterity is absurd. The absolute perfection she demonstrates with her bow is at times, borderline absurdity. But the strange thing is, however, she can only use a bow. If she picks up a crossbow, she will fumble with the loading lever, and the overall feel of it. The same goes for her melee weapons. If she isn’t using an optimized Rapier or Dagger, she loses some or all her prowess.

Intelligence: C to A
(Reiagel’s intelligence is average. She doesn’t know anything that special. The A applies to her overall knowledge of combat. Most other things she is particularly unknowledgeable about.)

Skill:

Naturally Gifted / Sometimes Unbalanced Mental State

Forms:

N/A

Strengths:

Reiagel’s strengths lie in her lightning fast reflexes, almost supernatural accuracy, acrobatics, and striking good looks. But that is as far as her strengths stretch.

Weaknesses:

Reiagel’s primary weakness is magic, or, although rare, getting struck in melee. Her psychological situation is also troublesome. She can’t help but try to charm men into doing her bidding one way or another. Although powerful at range and melee, she lacks any means to counteract magic, and who’s to say she can’t be charmed herself? Although obvious, Reiagel’s physicality is an issue, although her muscles are toned, and her skin, smooth, almost perfect, she is a very frail individual. One solid strike could knock her out for a long while.

Friends: Yetuset.

Enemies: Currently no true enemies.

Description:

Reiagel lets her wild, obsidian black hair fall freely below her neck. She has very little hair on her bangs, she prefers to let other see her face completely. Her copper eyes are beautiful, almost surreal. They compliment a gorgeous face, free of any malformation. If you were to inspect her body you would notice that her body has been toned from years of conflict and travel, but no signs of scars or battle wounds. It is a mystery to how she could have no damage to her skin.

Clothes: The clothes she wears are very similar to Yetuset, unless she changes them to suit a situation. The only difference between her garb is that her stomach bandages wrap all the way up to her breasts, giving her some decency, as well as looking like a totally bad-ass mummy.

Personality: Reiagel’s personality is a conundrum. Some say she is a cheerful individual and others say she is a wicked women who only wishes to bathe in blood. It really all depends on the day, time, and place. Her insanity can be subtle, or blatantly obvious, and it can be quite disturbing to witness one of her random mood swings while having a conversation about cake and whether or not it’s a lie.

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(Yo, I'm going to mess around with this profile when I have more time.)
« Last Edit: October 14, 2010, 03:47:59 PM by Ned Wiki » Logged

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timeSeptember 05, 2008, 07:24:01 PM #1
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XD Uhh, wow. I was expecting some weird guy named Ned. Instead I get THIS. This is quite impressive, sir.

I may have to talk to Serenity, but I'm pretty sure the Skill in this kind of grading system is either an overall grade or based on discipline or something. We REALLY have to make it to replace the old style Epros left.

But not only do you come with this unique story, but you already tried your hand at the new style before even I became acquainted with it.

Not bad, not bad at all. Of course, I only really skimmed to see if it was forum-worthy or not. When I read it fully or when Serenity gets here you'll get some real critique. But still, you've got a winner here.
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http://www.formspring.me/AquilaRP

"As a word for those people who like rediculously specied characters with magic powers, try looking around the earth for cooler looking animals. Instead of making your character multicoloured foxes, try drawing a rat or even really exotic things like oryxes. They also don't need powers to be interesting. They just need quirks and personalities of their own."

timeSeptember 05, 2008, 07:33:06 PM #2
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Quote from: Rumisiel;25110
XD Uhh, wow. I was expecting some weird guy named Ned. Instead I get THIS. This is quite impressive, sir.

I may have to talk to Serenity, but I'm pretty sure the Skill in this kind of grading system is either an overall grade or based on discipline or something. We REALLY have to make it to replace the old style Epros left.

But not only do you come with this unique story, but you already tried your hand at the new style before even I became acquainted with it.

Not bad, not bad at all. Of course, I only really skimmed to see if it was forum-worthy or not. When I read it fully or when Serenity gets here you'll get some real critique. But still, you've got a winner here.


Thank you very much. Your comments will really help my confidence in Role-Playing.
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timeSeptember 06, 2008, 05:03:10 PM #3
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XD Just one thing, I see you're making some changes and that's fine. I even see you're making a list of the edits, which is even better.

Just make sure that if you're going to add another character, make their sheet in a separate post or thread. (posting in the same thread would be ideal, seeing as we can find every one of your characters within one thread.)
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http://www.formspring.me/AquilaRP

"As a word for those people who like rediculously specied characters with magic powers, try looking around the earth for cooler looking animals. Instead of making your character multicoloured foxes, try drawing a rat or even really exotic things like oryxes. They also don't need powers to be interesting. They just need quirks and personalities of their own."

timeSeptember 06, 2008, 05:25:42 PM #4
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Quote from: Rumisiel;25130
XD Just one thing, I see you're making some changes and that's fine. I even see you're making a list of the edits, which is even better.

Just make sure that if you're going to add another character, make their sheet in a separate post or thread. (posting in the same thread would be ideal, seeing as we can find every one of your characters within one thread.)

No problem. If this character is a success I have one other that I would like to develop.
« Last Edit: September 08, 2008, 06:50:30 PM by Ned Wiki » Logged

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timeDecember 04, 2008, 06:11:46 PM #5
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(Alignments: Lawful)

(This is a skeleton character, in other words, not complete. I'll be adding meat later on.)

File

Name: Hector Buenal

Other Names: Bestial Crusader
Wolf of Chivalry

Religion: Christianity

Race: Currently Anthromorphic Wolf

Fur: Jet Black

Alignment: Lawful Good

Nationality: English

Affiliation: N/A

Residence: N/A

Hair: None, See fur.

Eyes: Brown

Age: 34

Weight: Not Listed

Height: 6’1’’

Known Likes: Rescuing damsels in distress, Helping the less fortunate, cats.

Known Dislikes: Evil, Dark Auras, Dark Magics, Foul Language, Treachery.

Languages Spoken: 1. Common, 2. Angelic, 3. Draconic, 4. Sylvan.

Known Family/Relatives: All family deceased from the bubonic plague.

Story Thus Far

A holy man once walked the lands of England, righting wrongs, and saving many lives. He was  called the Harbinger of Justice. His very presence announced the arrival of justice. And his people praised him. However, dark times fell upon the lands, and a sinister plague had stricken his people. Hector, whose light was impenetrable, was immune to the plague's effects, but likewise, the plague was not able to be cured. And it cut Hector's heart open to be forced to watch his friends and family die.

But upon a visit to his castle, he felt the presence of absolute evil. The feeling was so disgusting, that upon entering his castle, he vomited and keeled over. After a few moments, the feeling subsided and he stood up. But, like a Paladin of his caliber, fear was unknown to him, and he pressed on, blessed mace in hand.

Hector followed the smell of decay to his bedroom, and as he opened his door, he muttered a blessing of judgement and the room filled with his light with dancing colors filtering the evil out around him. After the light show ended, upon his bed sat a women with perfect, golden skin. Her body was exquisite, and she flaunted it to Hector. Hector looked into her eyes and he said,

"What...are you?"

The goddess replied in a very collected voice,

"I am the one who killed all your people with that little plague. I was hoping to kill you as well, but I guess you're tougher then I had originally thought. And before you ask, "Oh oh, why are you heeere?", I'm just going to tell you, I'm here to kill your personally. Unless...you want to join me."

Hector scoffed at her,

"Yeah right, I'm going to join you and lose all the good reputation I've gained. You're insane."

The golden women replied,

"How about if I offer you myself?"

Hector raised his mace in front of him,

"Evil does not entice me. Begone."

The women tilted her head, and her glimmering eyes pierced into Hector's head. Hector smiled and shouted,

"I can see you hiding behind your sheet of beauty! Allow me to crush it!"

With his words, Hector rushed at her mace raised high. The women smiled and pointed her hand at him. Suddenly Hector's body became numb and he simply tripped over himself and fell to the ground. He was rendered unable to speak. The women consoled him,

"Don't be afraid me dear. I don't want to kill you."

Her words turned into sin,

"Your people aren't very understanding. You know why? Because they take their religion too seriously. And so do you. I need you to understand, in these lands, in this world. I. Am. God. And I would like to see anyone tell me otherwise. Ironically, I'm a byproduct of good. I'm here to balance out the good and evil in this world. If your family dies, it was probably me. You get  fired from your job, most likely me. Yeah, you probably get the idea. But more on topic, you're too good to have power, but you're so too beautiful to destroy. I have to keep balance after all, so I'm just going to make everyone hate you. Sound reasonable?"

The golden women reached over to his head and forced him to nod, "Yes." She smiled brightly.

"Good, I knew you would go for it."

The golden goddess grabbed Hector with both hands and began to course strange magic into his body. After a few moments, he began to polymorph into something big and furry. After a minute, Hector had become a Wolf-man. The women laughed, and in a sarcastic tone chided,

"It suits you! Good luck explaining yourself to the people whom are left alive, I know your people are notoriously understanding."
 
As she began to dissolve into the air she said,

"Oh yeah, my names Kanesis. Tell your friends!"
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Combat Description

Right-Hand Weapon: Anointed Mace (One-Handed, Blessed with Holy Water giving it holy/light properties.)

Left-Hand: Kite Shield (A cross is painted upon it.)

Primary Weapon Style: Self-Taught
Unarmed Styles(s): Self-Taught
Magical Skills: Light oriented spells.

Spells and Extraordinary Abilities
(All recipients of a Paladin's healing spells must be willing to accept them.)

Lay on Hands: A weak, but very quick healing spell. It is cast by touching the wound or wounds and letting a quick rush of holy power heal the touched area. It can only heal the touched area, and the wound must be in contact. This spell can work through the Paladin's glove, but not through solid obstructions on the wounded individual.

Greater Heal: A powerful heal that can be used at a range, and even through thin obstructions on the recipient. It requires great concentration, and a moderate length of time. The spell requires a blessed object to project it from a range, otherwise, the Paladin must touch the wound. This spell instantly closes huge wounds, and instantly mends fractured bones. It is the most powerful heal a Paladin can learn.

Prayer of Curing: This spell is cast on a sickly individual with a curable disease. Not all illnesses are curable, and if the RP Director states a disease incurable, the spell will not affect it. To cast this spell, it is required that both the caster and the recipient be awake and aware of each other. They must have physical contact with one another. This spell only affects non-evil individuals. This spell also requires a holy object to concentrate on.

Smite: This is a bread and butter skill of a Paladin. It imbues the Paladin's weapon with Light, dealing more damage to evil opponents, and potentially shattering evil-imbued weapons.

Forbearance: The Paladin calms himself down and lets logic sweep over his mind, allowing him to overcome any mental attack upon him. If an opponent uses a mind affecting spell on him when he uses this ability, the spell or ability is instantly reflected. This skill can only be used once a day.

God's Shell: A shell of light surrounds the Paladin or an individual of his choice. The golden oval surrounding the spell's target is immune to all attack, spell or physical. However, while this spell is active, the Paladin or target cannot attack or move. This skill requires dire concentration to keep up. This skill can only be used twice a day, 12 hours apart from each casting.

Light-Footed: The Paladin, having no sins to weigh on his conscience, is very fleet of foot, and even wearing heavy armor, finds the strength to move faster then normal.  

Shield Reflect: The Paladin's shield is covered with a blanket of dancing lights. These lights cause any one offensive projectile spell to ricochet off of it back at the caster. This spell can be used once every 1 minute.

Thy Flesh Consumed: The Paladin is immune to any act of seduction.

Evil Detection: Individuals with great evil in their heart emit a dark aura, attracting the Paladin.

Light Aura: Allies around the Paladin are filled with warmth, bravery and vigor. The individuals affected just feel awesome. The Light aura is permanent and unconcealable, meaning that all affected are giant beacons for evil creatures. (Paladins don't believe in stealth anyway.)

Blessing of Hope: Under only the most hopeless, and abysmal state, can the Paladin use his most powerful spell on an individual, but not on himself. This spell grants a psychologically destroyed individual a sparkle of hope, causing them to do absolutely extraordinary feats. Such as lifting burning debris from a blocked passage, or leaping across a 30 foot chasm, and climbing up the other side. This spell is so influential that it has been restricted to be used only once a year.

Powerful Voice: The Paladin is gifted with a very influential voice.

Bestial Senses: Hector, because he is a Wolf-man now, has sharper hearing and smelling.
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Statistics

(It is recommended to stretch before any serious physical exertion.)

Agility: C+
(Hector's agility is nothing special, especially in his heavy armor. He receives no agility penalty because of his Light Footed ability.)

Speed: Slightly faster then a normal human.

Strength: B-
(Being a top grade Paladin is nothing to be scoffed at. His strength is great, and his strikes are fierce. Even with his one-handed mace, he could shatter bones through thick steel, and knock helmets flying. His shield bashes are also surprisingly fast and strong, knocking most people off-balance, and at worst, off their feet entirely.)

Defense: B
(Hector's defense is great because of his heavy armor, and heavy shield. It is uncommon for an attack to pierce his defenses, but it does happen. Once an opponent penetrates his armor, he only has his hide, which quite frankly isn't going to stop a determined spear.)

Evasiveness: D-
(Hector is wearing heavy armor, and as such, his dodging abilities leave something to be desired. But just because he is a bit sluggish, doesn't mean he lacks common sense. He still knows to strafe to avoid arrows, or side step to dodge a blow, but in no way will he dodge the same arrow point-blank or the same blow from a very talented and quick foe.)

Dexterity: C+
(Hector is a very diverse man. He is very skilled with any manner of normal one-handed weapons, or two-handed weapons / pole-arms.)

Intelligence: C-
(Hector isn't really about intelligence. His knowledge only extends to his combat prowess, Paladin Codes, and the ability to discern right from wrong.)

Skill: Disciplined / Proper
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Appearance and Misc. Info

Hector Buenal is a wolf-man. His fur is jet black and combed smooth. On his body he wears plate-mail on the still roughly humanoid sections of his body, but open his feet, he simply wears bandages. They don't make wolf-man boots in England. His eyes are light brown and are gleaming with good. When you make eye contact, you can just tell he is a gentlemen trapped in the body of a beast. He bears a cross tied to a chain as a necklace around his neck. Although his people had abandoned him and ridiculed his appearance, he still believes that his god smiles brightly upon him, although his peers had told him otherwise. His shield is strapped to his back until he needs it, and his mace is slid into his belt. When he walks you can clearly hear the clanking of his equipment. He carries several bags and satchels with other misc. gear in it, such as food+water, and some medical supplies.
« Last Edit: December 19, 2008, 03:11:06 PM by Ned Wiki » Logged

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timeDecember 07, 2008, 01:38:54 PM #6
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Pronunciations

Yi'Vette Tu'Lee (Yee-Vet Two-Lee)

Kui'Ula (Koo-E-U-La)

Kanesis (Kah-Knee-Sis)

(Alignments: Chaotic Evil)

(This is a skeleton character, in other words, not complete. I'll be adding meat later on.)

File

Current Name: Francoise

Birth Name: Yi'Vette Tu'Lee

Other Names: Poison
Hand of Kanesis

Religion: None

Race: Kui'Ula

Hair: Bob-Cut, Light Brown

Skin: A shade darker then tan.

Alignment: Chaotic Evil

Nationality: Kui'Ula

Affiliation: Kanesis

Residence: Countless safe-houses around the globe.

Eyes: Bright, Piercing Crimson.

Age: 21

Weight: Not Listed

Height: 5’8’’

Special Personality Quirks: Sadist, Psychopathic, Controlling.

Known Likes: Bloodcurdling Screams, Bright Colors, Blades, Killing.

Known Dislikes: Anything that removes control from her hands, Men, Children.                  

Languages Spoken: 1. Common, 2. Kui'Ula.

1. Common: A common language spoken by nearly everyone.

2. Kui'Ula: Smooth language spoken by the tribals of Kui'Ula situated on an unnamed island off the mainland.

Known Family/Relatives: Murdered family to join Kanesis.

Story Thus Far

"Open your mouth, and relax..."

These were the words that sealed Yi'Vette's position as a servant of Kanesis. Kanesis cradled Yi'Vette's soft body in her arms. Yi'Vette basked in the warmth of her mistress's perfect skin, and a feeling of security washed over her entire being. Kanesis ran her fingers through Yi'Vette's modest hair and hovered her mouth close to her ear,

"You're safe here with me." she assured, "You're safe so long as you obey."

Yi'Vette's eyes watered as she locked her hands around her new queen,

"I will obey...but you are the only thing that shall control my heart...all others shall fear my hand."

Kanesis smiled and looked into Yi'Vette's distinguished eyes,

"Your hand, my dear, is not without extension. I shall give you my mothers name, and a weapon of my father's make. You will be my clawed hand, and you will forget your old tribe and ways, and take on my style of life. You will be tested, young Francoise."

Francoise buried her face into the golden locks of Kanesis. Kanesis's goddess like beauty enthralled her, and she whispered,

"I am your hand...hold me..."

The gears in Kanesis's twisted mind turned ever steadily, and her plan was working perfectly. But only a field test could prove if her experiment was cost effective.

----------------------------------------------------------------------------------------------------

Weapon: The Father's Fang (Scythe)

Primary Weapon Style: Ka'ula Lio (Native pole-arm weapon style modified for the scythe.)
Unarmed Styles(s): Self-Taught
Magical Skills: None.

----------------------------------------------------------------------------------------------------

Extraordinary Abilities

Hide-Self: Francoise blends into any nearby scenery to become near invisible. This does not affect her scent, heat signatures, cold breath, or anything like that.

Hand of Kanesis: Francoise reaches her hand out and sends forth a corporeal hand that grabs and reels in anything up to double her size to her. She must be stationary to perform this skill.

Kui'Ula Hammer: Francoise strikes an opponent with the base of her Scythe rapidly, normally in their abdomen. The sharp blade attached to the counter-weight of the scythe wounds the target every strike that connects. An average of 13 strikes are attempted.

Cape of Featherweight: The cape that Francoise wears on her back is magically enchanted to allow gliding, and temporary floating once a day.  
 
(Seal) Containment: Francoise throws a magic seal scribed by Kanesis to put an opponent into an unbreakable crystal chamber. Nothing can hurt the captive, and the captive cannot escape. The only way to defeat the chamber is with a dispelling spell, or to wait 5 minutes for it to dissipate. Francoise carries 3 of them on her. They are easy to scribe.

Dark Charge: Francoise charges her weapon with dastardly evil. Her weapon is consumed in a blanket of furious and writhing shadows that not even the holiest lights could ever hope to penetrate. This skill is chargeable every 1 minute and does irreparable damage to pure good items or people. The only way to fix a wound on a pure good item or person is with a top grade mending spell, or top grade healing spell.

Lift of Laughter: (Combo Starter: While in Dark Charge.) Francoise sweeps the scythe beneath her opponent's feet and unleashes the weapons stored power, the resulting explosion launches the opponent high into the air, dazing them.

Jester's Juggle: (After Lift of Laughter.) While the opponent is twisting around in the air, Francoise activates her cloak's magic, and leaps up to meet them. She proceeds to pop her opponent higher into the air, and then slamming them with the scythe's blade to the earth. She then floats slowly down to the ground, vulnerable as all hell if her opponent gets up.

Aerial Containment: (After Lift of Laughter.) Francoise unleashes her seal of containment while her foe is in the air. They are contained for five minutes 18 feet in the air. If they dispel they run the risk of an injury from the fall.

Seduce: Francoise attempts to seduce her opponent.

(Seal) Gorgon: A deadly seal. This seal turns a living, unconscience individual to solid stone. These seals are difficult to scribe, so Francoise only carries one on her. The only way to return the affected individual to normal is to use a top grade curing spell or any restoration magic.

(Area Seal) Silence: This is an area seal. This seal prevents anybody within 150 feet of the seal to be unable to speak. This spell only applies to the space it's invisible bubble surrounds. If, for example, you have some sort of bubble around you, and your bubble is within the Seal's bubble, you can speak because you are in your own space. Francoise carries one on her due to the difficulty of scribing it.

(Area Seal) Pain: Everyone within 150 feet of this seal is filled with overwhelming pain, including the seal's user. The pain is so great, that all but those with a strength score of B+ or higher / an intelligence score of B or higher will fall to their knees and be forced to crawl out of the radius in a sluggish manner. Those with the appropriate scores are able to hobble out of the radius a bit faster. If the opponent's are immune to pain, then they are unaffected. Francoise carries one on her due to the danger it presents.

(Area Seal) Evil: All land within 300 feet is corrupted and all plant life, and small animal life is sapped, leaving nothing but dead landscape. Francoise carries three of these. They are easy to scribe.

(Seal) Death: This seal kills the user for 10 minutes, and invisibly preserves the body. Any autopsy on the body will yield inconclusive information for cause of death. There is no magical residue anywhere except the heart, but the grains of magic appear to be dark shards of glass. Any damage done to the corpse is instantly repaired after 10 minutes. After 10 minutes, the heart is shocked back to life, and the subject can perform actions at optimal efficiency after 5 more minutes.
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Statistics

(It is recommended to stretch before any serious physical exertion.)

Agility: A+
(Francoise's agility is intense. She can bend into almost any position, and balance skillfully with the aid of her scythe. Her hands have the skill of a craftsmen.)

Speed: Double then a normal human.

Strength: B
(Francoise's strength is quite substantial for her size. She wields her scythe quickly and deftly, and is quite enjoyable to watch, no matter how grim or bloody the fight is. Even with her heavy weapon in hand, she seems to skitter elegantly across the ground to her opponent.)

Defense: D-
(Francoise's defense is lacking because of her light armor. A Monk's palm strike could shatter her bones if she isn't careful.)

Evasiveness: A-
(Her ability to dodge is high. She wears light, flexible armor that allows her great freedom of movement, but lacks in the defensive department. Her scythe is heavy, so she prefers to keep her clothing light.)

Dexterity: C+
(Francoise denied Kanesis' style of combat in favor of her islander's style. It isn't as efficient or good, and tends to be more flashy then precise. Her skill with this style is above average, but she is still young, and has much to learn.)

Intelligence: S+
(Being taught by the Witch Queen Kanesis means that Francoise knows a ton of useful, but likewise worthless things. Her knowledge is extensive, but by no means complete.)

Skill: Refined / Brutal
--------------------------------------------------------------------------------------------------------

Appearance and Misc. Information

Francoise's hair is cut in a cute looking bob-cut. It gives her an innocent first look, but then you notice the scythe. The most striking feature of Francoise however are her eyes. They are colored crimson, and seem permanently widened. Her dark skin contrasts with her eye's white and emphasizes the crimson. It is truly a terrifying gaze. Her eyes were colored red from Kanesis, a sign of her mind-control. On her entire body she wears intricate chain-mail and leather clothes. They are flashy and excited and are all colored red and black. Around her waist she has a large red sash, tied in an elegant bow above her rear. Her leather boots cover her legs up to her upper thigh, and is steel toed, and steel heeled. Around her fore-head she has a blood red bandanna. The long streams of red dance behind her as she walks. She is usually carrying her scythe around, but if she needs to climb, she will simply strap it to her back, or just throw is up the wall is possible. Her skin persuasion and body are very unique and exotic to most societies. Her hands are covered with light leather gloves with the fingers cut out. She carries multiple black satchels that contain her many seals and beauty supplies.

Other RP information

Francoise is under powerful mind-control of Kanesis. If an individual can purge the mind-control or use some other form of mental counteracting effect, Francoise will more then likely join up with the individuals who saved her.
« Last Edit: December 22, 2008, 07:40:10 PM by Ned Wiki » Logged

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timeDecember 23, 2008, 04:44:47 PM #7
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XD Wow thats long and good.You can explain him good
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WOOOOO I KICK YO BUTT NOW!!!

timeDecember 23, 2008, 05:44:36 PM #8
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Quote from: Julien;27974
XD Wow thats long and good.You can explain him good


Thanks for the positive input, I really appreciate it.
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timeOctober 14, 2010, 03:43:49 PM #9
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(Alignments: Chaotic)

Important Notes

(The names you will find here are pronounced as follows.
Helveran - Hell-Vur-In (The last syllable can be pronounced as 'An')
Rioliriao - Ree-Oh-Lee-Ree-Ow (As in ouch)
Yetuset - Yay-Two-Set
Reiagel - Ray-Ah-Gel)

(This character's race is Helveran, a sturdy subterranean race of large humanoids. It is quite unclear if all Helverans were Divine creations of a greater being, or they are humans that retreated to underground tunnels due to incredibly hazardous weather or disasters. It is not known who came first, Humans or Helverans, as both races have almost identical anatomical structures, with the Helverans being noticeably brawnier. Due to the crowded nature of their underground home, many later generations of Helverans wished to leave and start new lives upon the surface after hearing stories from those who had traveled there, and they had tunnels dug in many major locations of the underground. These Helveran colonies explain how Helverans were found living in very cold climates, deserts, and even mountains. The earliest surface settlers came from underground, and found it easy to colonize the surface as opposed to the hardships of underground life. Yetuset is an Underground Helveran. This will be explained.)

(I rather enjoy making up languages, so I decided to list a lot of the information in Helveran (The language is named after the race.) and provide translations. I don't know if I will ever find an opportunity to use his primary language, but I will try. Originally he spoke just Helveran, but I added Common so he could interact with characters from this universe more effectively.)

(Yetuset is one of three characters I have that are considered Divine Creations. The god of Helveran, "Rioliriao" (Creator), created them. They were made for several purposes. Yetuset's purpose was to be a powerful leader and fighter. The problem with Yetuset was that he lacked a strong voice. As the god was about to destroy him and start again, Yetuset said, "Give me one chance. I will lead." Being a god of mercy, Rioliriao let him have his one chance on the battlefield. Leaders need strong voices to command, so Yetuset made up for his weak vocal skills by tearing through ranks of weaker foes. In war, the Helveran troops would be rallied into a frenzy by the sight of Yetuset's sword cleaving and hacking down hordes of their enemies. He was a resounding success in that regard. However, as warring became less popular the need for a man like Yetuset waned. Having outlived the original generation he was so revered in, the new times rolled in and the new Helverans shunned him for being a symbol of violence and strife. He knew his time was up in the Helveran world, so he left and entered a new one, the surface.)

(Oh yes, and just so this is clear, 90% of the wars underground in Helveran were civil wars. The original Helverans worshipped Rioliriao whom they believe gave them the gift of life and magic. Later, many Helverans began to worship the Earth for housing them and providing protection. Then others began to believe in the surface gods. This resulted in non-stop warfare between brothers and sisters. The fighting only stopped when Rioliriao had enough of the Earthen and Surface tribes killing his (No True Gender) children. He gave them Yetuset, and Yetuset won them their beliefs and their lives. Years and years later, new Helverans that couldn't understand his importance shunned him. He realized the hateful outweighed the respectful and he left without a word, but truthfully, he looked back.)

File

Name: Yetuset (Divine Man)

Other Names: Set’do Sevinis (Man of Battle)
Ba’Gurnis Chi-Nin (The Dancing Greatsword)

Religion: Yetu Rioliria (Divine Creation)

Race: Divine Being / Creation

Skin: Tan (Originally pale from living underground, but time spent in the sun above ground tanned him.)

Alignment: Chaotic Good

Nationality: Helveran

Affiliation: Reiagel (Female companion lost while traveling together. She is the second Divine Creation of Rioliriao whom I will not be getting into at this time.)

Residence: N/A

Hair: Long (Slightly below his neck.), Black

Eyes: Copper

Age: Not recorded, but is believed to be over or around 100.

Date of Birth: Not recorded

Weight: Not Listed

Height: 6’5’’

Known Likes: The company of women, tranquil/beautiful environments.

Known Dislikes: Noisy individuals, being alone for extended periods.

Languages Spoken: 1. Helveran, 2. Divine, 3. Common

1. Helveran: A very heavy sounding language. It is uncommon for outsiders to learn this language, although it is quite simple, many are turned off by it's sound and any real reason to learn it. Traders are most likely to learn it.

2. Divine: A language Yetuset was born with. It is almost identical to Celestial, however while you learn Celestial, Divine was a language Yetuset was created to know. Divine sounds absolutely beautiful to the ear, it is also incredibly complex to learn. To those who appreciate the complexity in language, this will earn their respect.

3. Common: The most common language spoken by nearly everyone.

Known Family/Relatives: Reiagel, Rioliriao.

Hobbies: He enjoys long strolls on the beach, he likes to fight, he collects exotic articles of clothing.

Class: Hobo Class

Combat Specifics

Weapon: Nin’do’ba Yetu (‘Sword of the Divine’ Helveran Greatsword)

Primary Weapon Style: Gurnis Chi-Nin (Dancing Greatsword)
Unarmed Styles(s): Ba’Helin’do Hanista (The Art of Crushing)
Magical Skills: Gris (Fire) Lio (Ice) Jul (Wind) Poi (Earth)

Magical Skill Descriptions

Gris: A powerful cone of fire that generates a flash and a deafening explosion.
Lio: Produces a column, or sheet of ice. Limited usefulness.
Jul: Buffets the target with a vicious wind. Capable of throwing a medium weight target.
Poi: Manipulates a 5 foot by 5 foot area into any shape. Must be earthen material.

Max Continuance of Spells: 1 per day.

Amazing Skills / Abilities

Double-Swing: Allows Yetuset to swing his Greatsword twice in a row in the same manner as the beginning strike. This can be done with one hand. This skill is limited to when Yetuset is fully rested, and cannot be performed when he is fatigued in any way. At optimal strength he can perform this technique only 3 to 4 times before having to switch to a more conventional style.

Vice Grip: Allows Yetuset to grind anything similar to the strength of a human bone to the point of fracturing. This skill can only be used when an opponent is within grabbing range of at least one hand, and Yetuset must be at full strength. If his opponent escapes the grip Yetuset becomes fatigued and has a harder time attacking for a few seconds.

Dancing Greatsword: Allows Yetuset to alter the course of his Greatsword mid-swing so gracefully that it is difficult to spot where he is attacking. This is Yetuset’s most used skill, and he has perfected it. Combined with Double-Swing it is a dangerous skill worth noting.

Divine Immunity: His complete faith in his religion gives him the ability to meditate and then afterwards focus on his god, giving him superhuman endurance and strength. He is so focused that he is immune to Charming effects. During this period he is not enraged, but completely focused and calm. He cannot communicate with others during this time, if he does his focus will be broken and he will slip out of his calm state of mind. After performing an act such as pushing a giant boulder a few feet, or ignoring a great mace to the knees, he will feel the effects later on. This ability does not make him indestructible. For example, if he is in this state, and you were to break his spine, he wouldn’t be able to move because of the separated nerve endings. This state is only achieved through heavy meditation and sometimes drug use. It is only used when there in no other alternative.

Yetu Rioliria: Yetuset’s divine blood has a very controversial power. This skill is passive, and activates when Yetuset is struck with a blow that would have killed him. What happens is, Yetuset dies but is resurrected at minimal strength. 100% of the time this skill is activated, Yetuset will be laying on the ground virtually helpless. He is only able to speak to a limited extent. The wound heals completely, but the trip through death and back to life so suddenly causes his body to be absolutely powerless for at least 24 hours. This ability can only be used once every month.

Other / Further Information

Being a divine being has slowed Yetuset’s aging, but he ages nonetheless. The divine blood flowing through his veins accelerates healing, and gives him the ability to perform astounding feats of strength and endurance. Once a day, if he meditates on it, Yetuset can conjure an element in its most raw form. For example, once a day Yetuset can shoot a burst of flames from his hand outwards in a cone shape. At point blank range this attack incinerates unprotected flesh and blinds the attacker if they are looking into it. The effects are less dramatic at farther ranges. In many fights, this attack was the last thing Yetuset’s foes saw. Yetuset’s strength lends itself well with the Greatsword, and he can be seen using it often. Yetuset’s Greatsword is Helveran made, giving it likenesses and differences to a normal Greatsword. The main difference is the length. It is built longer for Yetuset’s strength and size. Also, it is more aesthetically pleasing due to the ornate designs across the blade and hilt. Yetuset’s style with the Greatsword compared to other practitioners in the art is fast and furious. He exploits his range and strength to catch his opponents off guard, and to push them around. His range is quite notable, and to survive you must be quick, or just stronger then him. Yetuset is a calm person by nature; he will speak to anyone who can understand his languages. Yetuset's unarmed style is based around grabbing an opponent and effectively crushing their bones and snapping their joints. It is a very aggressive style that is complimented by his strength greatly. Yetuset has no stances in any of his styles, he believes they are restrictive and he tends to fight slightly different every time. However, if you needed to attach the word "stance" with anything, then I guess you could give each of his most familiar and useful methods of attack a name. I will list them.

1. On The Run: This style of attacking is Yetuset's favorite and gives him the biggest rush out of combat. It is an all aggressive style that requires a crowd of enemies and Yetuset to be fully rested for optimal efficiency. He will literally charge into a regiment of enemies and begin knocking them around and cutting them down with his sword. Any allies who witness this will generally be filled with confidence if they had been lacking it before.

2. Unmoving: This style of attacking gives Yetuset the chance to regain some lost energy at the cost of combat effectiveness. He will simply stand and defend but throw in a swift kick or punch here and there if possible. Enemies who see him in this stance and begin charging for a more powerful, slower move, will give Yetuset the opportunity to strike.

3. Dancing: This style of attacking is uncommon with many wielders of the Greatsword, as without near perfect physical conditioning one can barely even learn the basics let alone perfect it. Given that Yetuset was created with such strength, he had a much easier time picking it up and learning it. It is his most used style and very rewarding to watch. This style is basically about the stamina and strength of the wielder. The style incorporates spins and other short, burst movements for evasion, and the energy from the quick movement is often used to swing the Greatsword at a much faster rate. This style requires the wielder to have a high pain threshold to use the most advanced techniques. Due to the nature of this style there are no stances, all the moves depend on the creativity of the warrior.

4. Unarmed: His unarmed attacks are simple, straightforward, and nothing fancy. His strategy here will be to grab his opponent's most vulnerable limb at the moment, and pull them off balance. He then grabs another limb and attempts to lift them off the ground. After lifting them, he slams him/her to the ground as hard as possible. The final phase in the attack is to lay on top of them, grab a single limb with both hands, and either, pull it out of place, or fracture the bone as horribly as possible. This is assuming his opponent is double his weight or smaller.

5. Magical Melee: His magic isn't a separate means of attacking his enemies. His magic simply compliments his already developed melee skills. He will only use his magic if his enemy just simply cannot be defeated by his current skills.

(It is recommended to stretch before any serious physical exertion.)

Agility: B

Mind’s Eye: C

Coordination: A

(His reaction to attacks can be as fast as he wants, but his ability to move quick enough to dodge or parry it is lacking for sure.)

Speed: D

Top Speed: D

Sprint Speed: F

(Above average human running speed without his weapon. With his weapon he is slightly slower than an average human.)

Strength: S

Max Weight Limit: S

Overall Attack Output: S

(Yetuset's power and strength should never be scoffed at. If you give him the chance to strike you, you will feel it. You may be feeling it for quite awhile, and maybe, you won't be feeling anything at all ever again. His stamina is also quite overwhelming. He will run at a moderate pace for hours without stopping. It is unknown if he is just ignoring the pain, or if he can just run good.)

Defense: A

Constitution: B

Battle Continuance: S

(The constitution score applies to his normal endurance, but cannot go any higher considering his body. His only defense is his skin, which can be penetrated quite easily, however his bones are where his true defense lies. A man wielding a great mace whom strikes him in the ribcage may find Yetuset staggering to the side, but in horror the man will watch Yetuset walk towards him with not a bone broken. During the short time he is in Divine Immunity, he can still be hurt, but he feels nothing which means shuttering and flinching are no longer a factor.)

Evasiveness: D

Momentary Burst: D

Evasion Mastery: C

(Yetuset is a big guy, and as such, his dodging abilities leave something to be desired. But just because he is a bit sluggish, doesn't mean he lacks common sense. He can still dive and roll to avoid arrows, or side step to dodge a blow, but in no way will he dodge the same arrow point-blank or the same blow from a very talented and quick foe.)


Dexterity: A

Flexibility: D

Overall Control: S

(The S+ applies to his Greatsword which is the same exact weapon he has used his whole life. He has perfected his style with this blade so much that he can change it's direction and target mid-swing. It is a fearsome weapon, and he is a fearsomely skilled adversary.) 

Intelligence: B

Combat Experience: SS

Strategically Planning: F

Skill Mastery: SS

(Yetuset is a very smart person. He knows not to pick fights, but he also knows he should talk to people and make friends or allies. His intelligence really shows that he is a very brawny and talented warrior, who has also learned some powerful magical abilities. His ability to reason and think should not be underestimated just because of his apparent brutishness.)

Skill:

Naturally Gifted / Very Disciplined

Forms:

The only thing that may be considered a "form" is his Divine Immunity ability. If so, that is his only alternate form.

Strengths:

Yetuset's strengths are clearly defined. He is great at pushing enemies around with great strength and dealing very damaging blows. His magical powers give him a threat that is uncommon in fast and furious melee fighting. His intelligence gives him a sharp mind and quick wits, something invaluable to a physically slower individual.

Weaknesses:

As his strengths are, is weaknesses are equally defined. He is horrible at moving quickly. He is bad at deflecting very quick strikes, and tends to give up trying to defend and begins attacking as the opponent attacks in a attempt to deal more damage then they can. Ranged attacks pose a problem for him if he can't close the gap, and he can be seriously injured by the time he reaches his foe leaving him fatigued, and even worse, grievously wounded. When he is not under the effects of Divine Immunity he can be charmed easily due to his trusting and social nature. He is also attracted to the company of any sort of female, this is because of his attachment to his previous companion. The best way to deal with him is to target vital spots and use piercing attacks.

Friends: Reiagel. Reiagel is the second divine creation of Rioriliao and Yetuset's best friend and lover.

Enemies: Currently no true enemies.

Description:

Yetuset is a tough man with a very lean, muscular physique. His face is rough, with several minor disfigurations representing the countless blows he's suffered in combat. If you were to peer all over his body you would find among the battle scars, tattoos of extraordinary skill representing the most bloody and major battles of the war he had fought in. They are beautiful to the eyes of the ignorant, but to those who know, they bring only tears.

Clothes:

Yetuset wears a simple black hooded robe that is almost always left open, leaving his chest visible. (In Helveran it is desirable to bear your wounds to let others know of your experience. A practice not so much entertained on the surface.) The hood is up during combat, a practice he uses to intimidate the weak of heart, if they hadn't already been intimidated by his size. He wears nothing on his hands, which are rough and calloused. Bandages are visible up to his belly button. They wrap around his stomach all the way down to his toes. They serve as his undergarments. (In Helveran they are considered the standard issue armor.) His pants are sturdy cloth pants, nothing fancy. His boots, however, are made of a magical, unnamed reptile's hide. They are incredibly durable, and find traction when he needs it most. In addition, they look incredibly stylish.


Personality:

Yetuset's personality is social and trusting. He prefers to make as many friends as possible. During a confrontation, Yetuset will attempt to talk his way out of the encounter. If his opponent refuses to leave, Yetuset will fearlessly enter combat. Although social, Yetuset will speak low and sometimes has trouble changing his vocabulary. You may hear the same words from him in the same sentence and it can seem robotic. Nevertheless, he at least makes an attempt to keep his sentences flowing.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

(I hope this is sufficient. If you find anything you don't like, or think I should change be free to tell me. Actually, I encourage you to give me as much constructive criticism as you can. Especially if you don't like it. I will do all in my power to fix it and make it as original as possible. Other things I should mention is that this character was inspired by many outside sources, and I believe many RP characters are inspired by other things you've read, watched or heard. But the Language, Naming Formula, Religion and God are all my creation. If you find anything almost exactly copied from something please let me know and I will attempt to create something more original. Thank you for your time. Also, if there are any mistakes I will correct them.)

*EDIT: 1. Added an Alignment.
*EDIT: 2. Minor sentence edited.
*EDIT: 3. Various minor changes.
*EDIT: 4. Added Yetuset's most familiar methods of attacking.
*EDIT: 5. Assorted major/minor aesthetic changes. Added new categories. Minor word change. Added some underlines. Changed his Intelligence from a A+ to a B.
*EDIT: 6. Attached descriptions to Yetuset's languages.
*EDIT: 7. Slightly lengthened weaknesses.
*EDIT: 8. Added a skin tone.
*EDIT: 9. Revised stats to coincide with Forum Role-Playing Policy.
*EDIT: 10. I'm back.
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timeOctober 14, 2010, 05:07:53 PM #10
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tl;dr
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I'll leave it to Rune n' Strike.

Thought I'd never see you again, man.
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timeOctober 14, 2010, 05:12:58 PM #11
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tl;dr
lol
I'll leave it to Rune n' Strike.

Thought I'd never see you again, man.

The only real changes are in the statistics and Magic Continuance. If the stats aren't appropriate then I can change them.
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